Halo: Nightfall UI/HUD

Produced at Nvizible.

Role : UI/HUD design & animation

Under the direction of Chris Lunney at Nvizible, I designed and animated graphic elements for the Halo: Nightfall series. Series that announced the game Halo 5: Guardians on XBox one, released in 2015.

All the 3D and compositing work have been done by the great VFX team at Nvizible. Check out the dedicated page on Nvizible's website.

Here's the detail of what I did on each shot in this montage.

0:03 - cockpit HUD (animation)
0:05 - dashboard (animation)
0:06 - spaceship data screen (design & animation)
0:08 - wrist patch (design & animation)
0:10 - cockpit HUD (animation)
0:11 - bomb UI (design & animation)
0:13 - tablet screen (design)
0:15 - spaceship data screen (design & animation)
0:19 - dashboard (design & animation)
0:21 - helmet HUD ext. (animation)
0:22 - helmet HUD int. (animation)
0:25 - dashboard (design & animation)
0:31 - helmet HUD ext. (animation)
0:33 - helmet HUD int. (animation)
0:34 - gun UI (design & animation)

 

Graphics stills and styleframes

Dabinmotion
Dabinmotion
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